.class public final Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .super Lcom/bumptech/glide/TransitionOptions; .source "BitmapTransitionOptions.java" # annotations .annotation system Ldalvik/annotation/Signature; value = { "Lcom/bumptech/glide/TransitionOptions<", "Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;", "Landroid/graphics/Bitmap;", ">;" } .end annotation # direct methods .method public constructor ()V .registers 1 .line 16 invoke-direct {p0}, Lcom/bumptech/glide/TransitionOptions;->()V return-void .end method .method public static with(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lcom/bumptech/glide/request/transition/TransitionFactory<", "Landroid/graphics/Bitmap;", ">;)", "Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;" } .end annotation .line 81 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0, p0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->transition(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/TransitionOptions; move-result-object p0 check-cast p0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; return-object p0 .end method .method public static withCrossFade()Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 1 .line 26 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade()Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object v0 return-object v0 .end method .method public static withCrossFade(I)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 36 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0, p0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade(I)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p0 return-object p0 .end method .method public static withCrossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 58 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0, p0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p0 return-object p0 .end method .method public static withCrossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 47 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0, p0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p0 return-object p0 .end method .method public static withWrapped(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lcom/bumptech/glide/request/transition/TransitionFactory<", "Landroid/graphics/drawable/Drawable;", ">;)", "Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;" } .end annotation .line 70 new-instance v0, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; invoke-direct {v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->()V invoke-virtual {v0, p0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->transitionUsing(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p0 return-object p0 .end method # virtual methods .method public crossFade()Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 90 new-instance v0, Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder; invoke-direct {v0}, Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;->()V invoke-virtual {p0, v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object v0 return-object v0 .end method .method public crossFade(I)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 3 .line 103 new-instance v0, Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder; invoke-direct {v0, p1}, Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;->(I)V invoke-virtual {p0, v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p1 return-object p1 .end method .method public crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 131 invoke-virtual {p1}, Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory$Builder;->build()Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory; move-result-object p1 invoke-virtual {p0, p1}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->transitionUsing(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p1 return-object p1 .end method .method public crossFade(Lcom/bumptech/glide/request/transition/DrawableCrossFadeFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 2 .line 113 invoke-virtual {p0, p1}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->transitionUsing(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; move-result-object p1 return-object p1 .end method .method public transitionUsing(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; .registers 3 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lcom/bumptech/glide/request/transition/TransitionFactory<", "Landroid/graphics/drawable/Drawable;", ">;)", "Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;" } .end annotation .line 122 new-instance v0, Lcom/bumptech/glide/request/transition/BitmapTransitionFactory; invoke-direct {v0, p1}, Lcom/bumptech/glide/request/transition/BitmapTransitionFactory;->(Lcom/bumptech/glide/request/transition/TransitionFactory;)V invoke-virtual {p0, v0}, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions;->transition(Lcom/bumptech/glide/request/transition/TransitionFactory;)Lcom/bumptech/glide/TransitionOptions; move-result-object p1 check-cast p1, Lcom/bumptech/glide/load/resource/bitmap/BitmapTransitionOptions; return-object p1 .end method